ComputinG
"A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world."
(DfE, 2013)
At Scotts Primary School, we use the Rising Stars 'Switched on Computing' scheme of work for computing. Children participate in regular computing lessons where they develop their computer science, digital literacy and information technology skills.
Computing INTENT STATEMENT
The intent of our computing curriculum at Scotts Primary School is to provide pupils with the knowledge, skills and understanding required to become confident, competent, creative and responsible users of technology. The National Curriculum for Computing (DfE, 2013) recognises that ‘a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.’ At Scotts Primary School, we want to ensure that our pupils receive the best start to realising the positive potential of technology in our everyday lives.
Through computational thinking, our pupils will develop increasingly efficient approaches to problem solving which will provide a strong foundation for learning about digital systems and programming. Pupils will also learn how to use a range of information technology tools to create content which has purpose and where makes links to learning in other subjects, where meaningful. The communication and collaborative potential of technology will be encouraged with pupils to ensure confident and effective use of systems. We want our pupils to become digitally literate, critical and responsible citizens to enable effective and enjoyable experiences in a digital world.
Computing CURRICULUM OVERVIEW 2024-2025
Computing - Learning Journey Flight Path
LEARNING IN COMPUTING AT SCOTTS PRIMARY SCHOOL
Reception
In Reception, children learn that technology is all around us and how it is used for different purposes, for example, drawing, taking pictures, playing games and making music. Children also use floor robots to support their early computing skills, such as following and giving simple instructions. Children learn rules to use technology safety, sensibly and collaboratively with each other.
YEAR 1
In computing, Year 1 children learn that algorithms are precise step-by-step instructions through using floor robots and by making fruit salad! Children develop their IT skills to create, organise and edit digital content, such as artwork, e-books, music and a recipe videos. They learn that computers can help to store, organise and find data, for example, using character cards. Children work together and learn to respect work created by other people.
YEAR 2
In Year 2 children use algorithms to create, test and debug programs using visual code blocks (ScratchJr app) in the astronaut project. They test games to understand their rules and the sequencing of instructions. In IT they develop photography and film skills to capture, edit, review and enhance digital content in the form of photographs and animations. Children use software to help to record, sort and classify information, before using this data to draw charts. They develop digital literacy skills by collaborating on projects, learning about online privacy and developing research skills.
YEAR 3
Year 3 children use their programming skills to design, write, sequence and debug an animation in Scratch software. They develop strategies and resilience for debugging different types of errors in Scratch software and using floor robots. They further develop IT skills by creating and recording presentations about their interests. They also work collaboratively to research, design and create their own websites all about Ancient Egypt. Children learn to respect co-authors’ content when working together and learn about copyright when using online content. They learn about survey design and how technology is used for data collection.
YEAR 4
In Year computing, children move on to learn how to use sequence, selection (if/then/else) and repetition in their programming to design and create games and interactive toys with inputs and outputs. They use technology to compose and edit multi-track musical compositions in GarageBand. Children learn to combine software in projects where they collect and input weather data, before using this to create presentations. Children revisit digital art and learn how to create geometric patterns (inspired by Bridget Riley) using graphics. They learn how to create multimedia blogs, and understand the importance of respectful communication on such platforms.
YEAR 5
Children in Year 5 move further with their computer science skills, through learning to use sensing, events, selection (if/then/else) and variables, such as scoring and timing in their games. They are expected to show increasing independence with debugging and improving code. Children learn about the function and components of networks, and how websites are structured and created. They use IT skills to learn to create non-linear, interactive presentations which contain hyperlinks. They securely understand copyright and fair use guidelines. Children learn to use computer-aided design (CAD) software for architectural design and create their own virtual reality scenes. They understand how to encrypt and decrypt simple messages, as well as the need for complex passwords.
YEAR 6
In readiness for KS3 computer science, children transfer and apply the programming skills they have developed to alternative software beyond Scratch, including use of the Micro:bit code or Python. They learn about computational thinking to understand the importance of logic and efficiency in problem solving. They can now use IT skills to confidently create original content, such as promotional adverts and other publications. Children explore how artificial intelligence (AI) is increasingly growing in society, and look at how AI works to accomplish given goals, as well as discussing ethical issues around its use. Children think critically about how search engines present results, as well understanding the need for respectful online debate.
More interactive examples (Click the green flag to start)
Year 4 - We are Toy Designers
Year 5 - We are Game Designers
HES Computing Article
Physical Computing & Robotics Club
At Scotts Primary School, children learn to design, write and debug programs on screen, as well as using physical computing resources, such as BeeBots, Lego coding, iRoot robots and micro:bits. Physical computing is also used in Robotics Club at lunchtimes.
Virtual Reality (VR) Workshops
Year 3 and Year 5 pupils enjoyed taking part in VR workshops linked to their history topics of the Stone Age and the Vikings. It was great to see the pupils share their existing knowledge, as well as enjoy the immersive experience of VR. As one pupil commented, "It feels like your are really there!" Many thanks to FoSA for supporting with the digital grant money which was used to provide these workshops.
Year 4 - We are Software Developers
Year 5 - We are AI Developers (self-driving cars)
Year 6 STEM Workshop
Year 6 pupils took part in a Department for Transport coding workshop delivered by STEMettes. STEMettes are a charity organisation which aims to promote greater equality in the technology sector, particularly for young girls and women. Pupils were tasked with the brief of designing a futuristic mode of transport and creating a coded simulation of the vehicle in Scratch software. It was great to see pupils’ enthusiasm, creativity and coding knowledge during the session. There were lots of fantastic projects shared and well done to the following overall winners!
Computing Websites for Children
Swiggle search engine - https://swiggle.org.uk/
Kiddle visual search engine - https://www.kiddle.co/
Scratch Online - https://scratch.mit.edu/
BBC Schools KS1 Computing - https://www.bbc.co.uk/bitesize/subjects/zyhbwmn
BBC Schools KS2 Computing - https://www.bbc.co.uk/bitesize/subjects/zvnrq6f
Hour of Code - https://hourofcode.com/uk/learn
PurpleMash - https://www.purplemash.com/sch/scotts-rm12
Computing Training for Trainee Teachers
In the Autumn term, we hosted a computing subject knowledge training session for visiting trainee teachers. Ms Uppal led the session and was expertly supported by our Digital Leaders who shared their programming skills and knowledge. Here’s what our visitors had to say:
“A really helpful session for computing terminology and making all tools accessible.”
“Absolutely fantastic lesson. Loved the interaction coupled with high use of visualisations. In addition to this, loved how the teacher took it back to basics by explaining real life examples such as algorithms being step by step instructions…just like making a jam sandwich.”
“Really informative and interactive session, thank you.”
“Very engaging and informative computing training session through use of resources (bots)!”
“Very helpful session that made me feel a little more confident about teaching computing, especially regarding coding.”
Danish EdTech Visitors
We enjoyed hosting a delegation of headteachers from Denmark who visited Scotts Primary School to learn about computing and education technology in English schools. Children enjoyed sharing their learning and talking about technology with the visitors.